This question occasionally comes up, often clogging story threads (for example, the ): How viable are space fighter-craft in the Star Trek setting?Personally, I think it depends on what you mean by 'fighter,' as I'm perfectly willing to accept the Defiant-class vessels as space-fighters, being overpowered and over-gunned for their size, but not everyone agrees, and a number of people feel the need to point to the from DS9.So, weigh in, or just watch the fireworks (or walk off shaking your head, whatever). Click to expand.Or seeing as the Federation has a thing for modular ships.Have a ship that travels together as one unit, but can split into 4 warp capable sub vessels. The main hull is the line battleship, it is there to tank attacks and hold the enemy. The civilians are evacuated onto the armoury which retreats to a safe distance.
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Then two smaller ships which are defiant sized torpedo spam boats. The main ship sits there and duels with the enemy battle line while the torpedo boats do torpedo spamming runs and then retreat to the armour ship for ammo resupplySo not like a carrier with a fighter wing, more like an armoured cruiser that tows around two oversized torpedo boats and a torpedo boat tender.
Due to the peculiarities of warp ship design they can travel strategic distances faster as a combined ship than as individuals, while the sub ships FTL is good enough for tactical warp purposes (jump in, spam torps, jump out and back to tender, reload and repeat). Click to expand.something like that is defiantly better suited in the trek verse.
From what i recall, nilli all ships in the trek verse use there shield to deflect incoming fire. A fighter, would basically waist all its ammo on a few strafing runs and not even dint into the shield.but a gun boat/First Strike Destroyer would fit this role much better, more room for weps and other necessary systems, and because its role is to jump in, blow its load, and run (like some fathers i know) they don't take up much in terms of resources.thats what i consider the Federation Fighters.
There gun boats.just for clarification, i see a Fighter as a small one/two man craft a'la BSG vipers, the Halo Broad-Swords are the upper end of the fighter scale for me.What kind of load-out do Runabouts Have?edit: sry, i've been drinking. Click to expand.But would they be worth building? Star Trek seems to function on a 'bigger is better' combat paradigm as far as space battles goes, although there seems to be diminishing returns at the upper end of the ship sizes that the Federation can build that are never elaborated on.
If they can't do meaningful damage, then there's no reason to build them except insofar when NUMBER of ships becomes more important than the individual combat ability of the ship itself (ie, in peacetime, you build more, smaller ships to cover more territory and do more missions). But would they be worth building? Star Trek seems to function on a 'bigger is better' combat paradigm as far as space battles goes, although there seems to be diminishing returns at the upper end of the ship sizes that the Federation can build that are never elaborated on. If they can't do meaningful damage, then there's no reason to build them except insofar when NUMBER of ships becomes more important than the individual combat ability of the ship itself (ie, in peacetime, you build more, smaller ships to cover more territory and do more missions). Click to expand.This is a big part of why I have no problem designating the Defiant-class as 'heavy fighters' or 'heavy fighter-bombers', and imagine them being organized as such in some of my Trek-related ideas.I'm pretty sure you were the one who posted a definition of 'fighter' that lead me in that direction, too.As for the Federation Attack Fighters, I could see them maybe carrying pairs of full-size photon torpedoes in one-shot launchers that have to be recycled after every use, because replicators are awesome that way.
They wouldn't so much be an immediate threat individually, as an annoyance that becomes a threat in large groups, and thus is difficult to ignore in favor of the more-threatening capital ships. Of course, larger numbers of those same launchers could be used as 'down'-facing VLS in a Danube's modular sections, or mounted over the topside armour of a Defiant, or another such vessel. Click to expand.It seems that the shuttles mostly use, of you believe the DS9 Technical Manual. This is consistent with the glowy things we see on-screen being rather a lot smaller than the two-metre standard torpedo casings, and most likely doing far less damage.
Why the big ships aren't using microtorps like machine-gun bullets, I couldn't say, but probably has to do with the policy that Starfleet is not a military organization, despite doing the jobs of one (which is a whole 'nother thread, so let's not discuss it here). Expendable manned fighters would not be viable in the UFoP due to several factors:1. It is a purely military equipment and as such would be vetoed by the pacifist faction.2. Anything a pure fighter can do can be done slightly worse by a multi-purpose shuttle and slightly better by a small ship that can do other things and has a peacetime use. The Defiant-class might possibly be defined as a super heavy fighter.3. Sending people out in fighters almost sure to be destroyed by any enemy fire goes against federation values and doctrine. Also by the federation doctrine all personnel shall be massively over trained and have a generally unneeded competence to serve at nearly all positions on the ship.
Pilots are not expendable.Now drones on the other hand are quite viable and would be very deadly. The problem lies in restrictions set up against autonomous or even semi autonomous weapons. These same restrictions are the reason why control of a ship may not at any time be turned over to a ship AI despite doing so would increase a ships combat capability by a magnitude. I don't really think they would be. There was a scene in Best of Both Worlds when the Borg Cube is passing Jupiter and three small craft are dispatched to attack it. And are immediately blown out of the sky.
Phasers fire too fast and too powerfully on a capital ship scale in ST for anything classifiable as a fighter to not immediately explode when shot, and fire control should be accurate enough to almost never miss. The introduction of TAC Fighters later, to me, was unfortunate as they really make no sense for the universe. One point in favour of fighters: they're probably vastly cheaper to make than full on starships. Pound for pound you can probably replicate 100% of the fighter, whereas a starship has lots of unreplicatable components.I mean Voyager replicated entire shuttles constantly, just think about that.From a resources standpoint, making a 'mini-starship' like trek's fighters would be very efficient for frontier worlds, border patrol outposts, and to shore up fleet formations because they have replicator tech, and you can replicate entire fighters. Sure you need to crew them, but in Trek it's generally so easy to fly a ship a five year old could do it.The other thing is that we've never really seen fighters deployed by themselves.
It seems that the shuttles mostly use, of you believe the DS9 Technical Manual. This is consistent with the glowy things we see on-screen being rather a lot smaller than the two-metre standard torpedo casings, and most likely doing far less damage. Why the big ships aren't using microtorps like machine-gun bullets, I couldn't say, but probably has to do with the policy that Starfleet is not a military organization, despite doing the jobs of one (which is a whole 'nother thread, so let's not discuss it here). You guys are going about this the wrong way.
First off we need to come up with a concrete set of guidelines about what a space fighter is. Notably, size is not a defining characteristic of a fighter when you leave the atmosphere. What makes them different from a runabout or a Galaxy class ship.The biggest thing that comes to mind would be crew compliment and the projected life time of the vehicle without industrial scale maintenance. Voyager for instance was capable of making a projected 72 year journey without ever getting into a dry dock. Now think for a moment and consider the power outputs you could get from something maybe a 1/20th the size of voyager if you loosened limiters to the point that it would need to me put in maintenance after every couple engagements.
If you purposely limited the need for life support down to at most 3 crew members, didn't include more than a lavatory, cockpit and replicator as far as living concerns. No labs or cargo areas outside of those used to store torps. Just how much of a punch could you get out of something with maybe a single day's legs compared to a starship designed to last weeks or months without resupply?
The franchise features many spacecraft. Various space vessels make up the primary settings of the Star Trek television series, films, and; others help advance the franchise's stories.
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Throughout the franchise's production, have been depicted by numerous physical and computer-generated models. Producers worked to balance often tight budgets with the need to depict convincing, futuristic vessels.Beyond their media appearances, Star Trek spacecraft have been marketed as models, books, and rides. Filming models have sold for thousands of dollars at auction. ' design of the —featuring a saucer section, engineering hull, and external engine nacelles—established a design schema that influenced the franchise's future television and film spin-offs.The original television series (1966–1969) established key tenets of the Star Trek franchise: an intrepid, diverse crew traveling through space and encountering the unknown. Designed the crew's space ship, the. Jeffries' experience with led to his Enterprise designs being imbued with what he called 'aircraft logic'.
Series creator wanted the ship's design to convey speed, power, a 'shirt sleeve' working environment, and readiness for a multiyear mission. Roddenberry insisted the ship not have fins or rockets; Jeffries also avoided repeating fictional designs from and, along with the real-world space exploration work done by,. With Roddenberry's speed requirement, Jeffries decided the ship needed to be instantly recognizable from a distance, and that speed could be conveyed by the ship starting small in the background and growing as it accelerates toward the camera. Jeffries imagined the ship's engines were so powerful they would be dangerous to be near, hence the pair of external warp nacelles. Jeffries initially designed the habitable portion of the ship as a sphere, but it conflicted with the need to suggest the ship's speed. Although Jeffries wanted to avoid the cliche of a 'flying saucer', the saucer-shaped upper portion of the hull eventually became part of the final design.
Jeffries kept the exterior as plain as possible, both to allow light to play across the model and to suggest that the ship's vital equipment was on the interior, where it could be more readily maintained and repaired. Looking at an early balsa and birchwood model of the Enterprise, Roddenberry thought the vessel would look better upsidedown, and a cover once depicted it as such; ultimately, however, the show used Jeffries' arrangement. The saucer module, engineering hull, and twin warp nacelle design influenced producers' designs of vessels throughout the franchise's spin-offs and films. The original series' Klingon cruiser design was retained for the first Star Trek film, and the motif of a -type hull with a bulbous prow influenced the design of Klingon vessels in subsequent films and spin-offs.The filming model's constituent parts cost under $600. The Enterprise is depicted with a registry number of 'NCC-1701'. Jeffries combined the 'NC' of American civilian codes with the 'CC CC' of Russian aircraft, deriving 'NCC'. The '1701' digits were chosen for their readability on television screens.
Although initially lacking internal lighting, the tight budget ultimately allowed the model's starboard side to receive illuminated windows. The show's limited budget also affected the Enterprise ' support craft: Jeffries wanted to give the show's shuttlecraft a more aerodynamic look than the Enterprise itself, but it was too expensive to build a life-size filming model with a curved hull. Ultimately, toy model company paid for the construction of the shuttle design in exchange for the rights to sell a model toy.
The became a key plot element in the episode ' (1967). The show's tight budget meant, more often than not, producers recycled models and footage, used cheaper animation techniques, or simply omitted the appearance of spacecraft.
As with the Enterprise 's design, alien spacecraft design in Star Trek—such as the ' resemblance to a with a bulbous prow, and vessels' markings and nomenclature—influenced future television and film productions. Initial films (1979–1984).
's William George based his USS Excelsior design on what he thought the Enterprise would look like if it were designed by the Japanese. The model retains the distinct hull features of Matt Jeffries' Enterprise. Redresses of the Excelsior model, and later digital versions, were heavily used throughout the franchise.Several years after Star Trek was canceled, Roddenberry and other producers began work for a new series,., recognizing the market for science-fiction films after the success of (1977), instead approved the production of (1979).
Many of the film's designs and models came from Phase II, although they were recreated to provide the higher level of detail needed for a big-screen appearance., Harold Michaelson, and Richard Tyler redesigned the USS Enterprise while retaining the television series ship's overall shape. The Motion Picture introduced the -like 'snap' effect for starships going to.
Like the Enterprise, the Klingon vessel retained a design reminiscent of its television appearances.(1982) and (1984) introduce models—Klingon bird-of-prey, Federation starbase, merchant ship, USS Excelsior, USS Grissom, and USS Reliant—that would be reused in at least one Star Trek television spin-off. These models were created by (ILM), which would continue to generate models and assist with special effects for subsequent films and spin-offs. Producers still used some cost-saving measures when depicting some spacecraft, such as reusing footage from previous films. 's and 's demands for 'sky-high salaries' for (1986) caused the studio to plan for a new television series.
The seven-year production of Star Trek: The Next Generation overlapped with those of (1989) and (1991)—and while those two films made heavy use of Next Generation sets, few spacecraft model assets were shared between the television and film projects. Return to television (1987–1994) Among the first to join the design team of (1986–1994) were Probert,. (1994) mainly features one of the original Enterprise-D models created for (1987–1994). The model was rewired and resurfaced for film presentation. Although a more-detailed Enterprise model was created midway through The Next Generation 's run, one of the originals was used for the film because it was the only one capable of depicting the saucer section's (foreground) separation from the engineering hull.
Note the ship's twin engine nacelles—another feature retained from Matt Jeffries' original Enterprise design.Even as The Next Generation was ending, the actors and many of the production crew were preparing for their first film, (1994). This film saw the widening adoption of—but not sole reliance on—computer-generated vehicle models in the film franchise. The USS Enterprise-B in Generations is a reuse of the Excelsior model in Star Trek III, and its surrounding spacedock a reconstruction—with some flattening alterations—of the frame created for The Motion Picture. The Enterprise-D was filmed with one of the original 6-foot (1.8 m) models created by ILM, although it was stripped down, rewired, and resurfaced to depict the level of detail needed for film.
The antagonists' Klingon Bird of Prey previously appeared in Star Trek, as did the rescue shuttles and orbiting rescue ships at the film's end. Producers created new models of a solar observatory, along with a 12-foot (3.7 m) model of the Enterprise 's saucer section. Scenes involving the Enterprise-B and the Lakul in the Nexus energy ribbon were all computer-generated—in fact, no shooting model was ever made of the ill-fated El-Aurian refugee ship. Shots of the Enterprise-D going to warp were also computer-generated. The Scimitar (left) and USS Enterprise-E in (2002).
Designer took inspiration for the Scimitar from the bird-of-prey created for Star Trek III (1984)—a ship originally designed with Romulans in mind. The Enterprise, created for (1996), was designed by Eaves and to appear sleeker and faster than its Next Generation predecessor. Although both ships were mainly depicted by in Nemesis, the climactic collision of the two was realized with physical models.The trend toward using digital models increased with subsequent films. (1996) introduces the Sovereign-class, conceived by production designer Herman Zimmerman and illustrator as a larger, sleeker, faster-looking ship.
Based on blueprints created by Sternbach, ILM's John Goodson created a 10.5-foot (3.2 m) shooting model. Goodson also created a model of the Phoenix ship, and a physical Borg cube model was needed for close-up shots. First Contact was the last Star Trek film to make heavy use of physical models, and many ships in the film are depicted by computer models. In addition to the physical model, the Enterprise was also built as a computer model. John Knoll worked with visual effects art director Alex Jaeger to design and create a variety of new ships to populate the opening battle against the Borg. Knoll and Jaeger decided the new ships had to be consistent with Star Trek precedent, such as a saucer section and pair of warp nacelles, but also could not look so similar as to be confused with the new Enterprise.
With these requirements in mind, Jaeger reduced 16 initial designs down to four, and created computer-generated models of the Akira-, Norway-, Saber-, and Steamrunner-class ships.ILM was not available to support the next two films, (1998) and (2002). Rome 2 emperor edition mods. Santa Barbara Studies created CG models of the Enterprise and other new ships for Insurrection, while worked on Nemesis.
John Eaves designed new ships for Nemesis, with doing computer-generated models. The antagonist's Scimitar ship was initially conceived to be a massive upgrade to the Romulan warbird designed for The Next Generation. In designing the ship, Eaves revisited the Klingon bird-of-prey concept created for Star Trek III, retaining the 'hawklike head'. For the smaller Scorpion fighter, Eaves instead took inspiration from an fighter. Although the film largely used computer-generated models, Digital Domain used physical models to depict the collision between the battle-damaged Enterprise and Scimitar; Digital Domain's Mark Forker said building battle-damaged models was at least twice as hard as creating models of pristine starships. Continuation on television (1995–2005) By the time production began on (1995–2001), advances in computing allowed designers to create rough digital three-dimensional models of starships. Until that point, designers could submit only sketches to executive producer and other staffers, but 'sketches can be deceiving'; the use of 3D modeling removed a degree of guesswork from the process.
Sternbach said the most important change in the process of creating spacecraft for the franchise was the increasing availability of CGI software and access to better-performing computers. Digital Muse, Foundation Imaging, and Eden FX contributed toward Voyager 's computer modeling; the latter two also worked on Enterprise.Sternbach and Richard James, who designed the Borg cube for The Next Generation, collaborated over several months to design the Intrepid-class.
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As with Star Trek and The Next Generation, the show's budget did not immediately allow for the creation of a new shuttlecraft; initially, the show used one of The Next Generation 's shuttle miniatures and interiors, with minor alterations to make it look Voyager-specific. Many Voyager plot lines called for a shuttlecraft to be destroyed; the large number of shuttlecraft reserves the stranded starship seemed to have amused some people and bothered others. Eventually, Sternbach and James collaborated to create the, a more resilient shuttlecraft.took four months to design the eponymous for the fifth spinoff, (2001–2005). A predecessor to Jeffries' original Enterprise, some elements of this ship were inspired by the Akira class in First Contact, and its overall compactness was inspired by Deep Space Nine 's Defiant.
Eden FX created computer-generated models for all four seasons of Enterprise.Franchise reboot (2009) Producers of the 2009 film balanced between paying homage to established Star Trek lore while also reinvigorating the franchise. The has a ' look while retaining a ship's traditional shape. ILM was given 'tremendous' leeway in creating the ship. Concept artist 's initial designs were refined and developed into photo-realistic models by Alex Jaeger's team at ILM.
ILM's Roger Guyett recalled the original Enterprise being 'very static', and added moving components to the film's model. ILM retained subtle geometric forms and patterns to allude back to the original Enterprise. The computer model's digital paint recreates the use of 'interference paint', which contains small particles of to alter the apparent color, used on the first three films' model. Film and television re-releases The 2001 Director's Edition of The Motion Picture includes 90 new and redesigned computer-generated shots produced by Foundation Imaging, many of which include a computer-generated model of the Enterprise. The new shots depict more dynamic lighting and clearer senses of scale than the original release.In September 2006, began airing remastered episodes of Star Trek.
The remastered series, directed by, includes updated special effects shots. For example, the Enterprise in ' was originally depicted by the 'regular' Enterprise filming model; however, in the remastered version, the alternate Enterprise has different markings and hull features. In contrast, Okuda said CBS' release of The Next Generation on would see 'sharper and clearer' effects shots, but no significant changes.
Part of the disparity between the treatment of effects shots for the remastered Star Trek and the Blu-ray release of The Next Generation is due to film archiving. The studio did not store film from each individual effect element in Star Trek; it stored only the final, composite effect. However, the composite prints did not scan well in, leading to the creation of new effects elements.
Klingon Fighter Craft
In contrast, maintained a thorough archive of Next Generation film elements, allowing most of those to transition to Blu-ray with minimal, if any, alterations. Nearly all of the spacecraft elements in the Next Generation Blu-ray will be from the original film, and there will be few corrections to production or effects errors. Books and games Several take place on and allow players to control various spacecraft. (2010) developers invited fans to design the Enterprise-F, successor to the USS Enterprise-E from the Next Generation-era films. Adam Ihle submitted the winning design, an Odyssey-class starship that will appear in the game. Star Trek Online executive producer Daniel Stahl said Ihle's design inspired the creative team, presenting a familiar silhouette yet evolving the franchise's ship design. Similarly, held a contest to design the USS Titan, a science vessel commanded by about whom a series of novels has been published.
Star Trek Fighter Craft For Pc
Sean Tourangeau's design won the contest, which was scored on originality, execution, consistency with the publisher's concept notes, and consistency with Star Trek 's established Starfleet style. Merchandising 's model of the original Enterprise ' shuttlecraft sold over one million units.
Star Trek Ship Classes By Size
Your using outdated license file ragnarok list. In 1989, released a model kit that included The Next Generation 's Ferengi marauder, Klingon bird-of-prey, and Romulan warbird. AMT released a Vor'cha-class model in 1991. Created of various Star Trek starships from 1993 to 1997, and created of the original series shuttlecraft, Romulan warbird, and Klingon bird-of-prey.In 2011, published the Starship Spotter, a collection of images of various spacecraft in Star Trek. Since 2002, Star Trek illustrator and designer Doug Drexler has led development of an annual Ship of the Line calendar featuring images and information about various spacecraft from the Star Trek franchise. See also.References Notes.